# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries
# SPDX-License-Identifier: MIT

import board
import busio
import digitalio
from PIL import Image, ImageDraw, ImageFont

from adafruit_epd.ek79686 import Adafruit_EK79686
from adafruit_epd.epd import Adafruit_EPD
from adafruit_epd.il0373 import Adafruit_IL0373
from adafruit_epd.il0398 import Adafruit_IL0398
from adafruit_epd.il91874 import Adafruit_IL91874
from adafruit_epd.jd79661 import Adafruit_JD79661
from adafruit_epd.ssd1608 import Adafruit_SSD1608
from adafruit_epd.ssd1675 import Adafruit_SSD1675
from adafruit_epd.ssd1675b import Adafruit_SSD1675B
from adafruit_epd.ssd1680 import Adafruit_SSD1680
from adafruit_epd.ssd1680_legacy import Adafruit_SSD1680_Legacy
from adafruit_epd.ssd1680b import Adafruit_SSD1680B
from adafruit_epd.ssd1681 import Adafruit_SSD1681
from adafruit_epd.ssd1683 import Adafruit_SSD1683
from adafruit_epd.uc8151d import Adafruit_UC8151D
from adafruit_epd.uc8179 import Adafruit_UC8179

# create the spi device and pins we will need
spi = busio.SPI(board.SCK, MOSI=board.MOSI, MISO=board.MISO)
ecs = digitalio.DigitalInOut(board.D4)
dc = digitalio.DigitalInOut(board.D5)
srcs = None
rst = digitalio.DigitalInOut(board.D6)  # can be None to not use this pin
busy = digitalio.DigitalInOut(board.D7)  # can be None to not use this pin


# give them all to our driver
print("Creating display")
# display = Adafruit_JD79661(122, 150,        # 2.13" Quad-color display
# display = Adafruit_SSD1608(200, 200,        # 1.54" HD mono display
# display = Adafruit_SSD1680(122, 250,        # 2.13" HD Tri-color display
# display = Adafruit_SSD1680B(122, 250        # Newer 2.13" HD (Tri-color or mono) with GDEY0213B74
# display = Adafruit_SSD1680_Legacy(122, 250, # pre-2024 SSD1680 Bonnet
# display = Adafruit_SSD1681(200, 200,        # 1.54" HD Tri-color display
# display = Adafruit_SSD1675(122, 250,        # 2.13" HD mono display
# display = Adafruit_SSD1683(400, 300,        # 4.2" 300x400 Tri-Color display
# display = Adafruit_IL91874(176, 264,        # 2.7" Tri-color display
# display = Adafruit_EK79686(176, 264,        # 2.7" Tri-color display
# display = Adafruit_IL0373(152, 152,         # 1.54" Tri-color display
# display = Adafruit_UC8151D(128, 296,        # 2.9" mono flexible display
# display = Adafruit_UC8179(648, 480,         # 5.83" mono 648x480 display
# display = Adafruit_UC8179(800, 480,         # 7.5" mono 800x480 display
# display = Adafruit_IL0373(128, 296,         # 2.9" Tri-color display
# display = Adafruit_IL0398(400, 300,         # 4.2" Tri-color display
# display = Adafruit_IL0373(104, 212,         # 2.13" Tri-color display
display = Adafruit_SSD1675B(
    122,
    250,
    spi,  # 2.13" HD mono display (rev B)
    cs_pin=ecs,
    dc_pin=dc,
    sramcs_pin=srcs,
    rst_pin=rst,
    busy_pin=busy,
)

# IF YOU HAVE A 2.13" FLEXIBLE DISPLAY OR!
# UC8179 5.83" or 7.5" displays
# uncomment these lines!
# display.set_black_buffer(1, False)
# display.set_color_buffer(1, False)

# IF YOU HAVE A 2.9" FLEXIBLE DISPLAY uncomment these lines!
# display.set_black_buffer(1, True)
# display.set_color_buffer(1, True)

display.rotation = 3
# Create blank image for drawing.
# Make sure to create image with mode '1' for 1-bit color.
width = display.width
height = display.height
image = Image.new("RGB", (width, height))

WHITE = (0xFF, 0xFF, 0xFF)
YELLOW = (0xFF, 0xFF, 0x00)
RED = (0xFF, 0x00, 0x00)
BLACK = (0x00, 0x00, 0x00)

# clear the buffer
display.fill(Adafruit_EPD.WHITE)

# Get drawing object to draw on image.
draw = ImageDraw.Draw(image)
# empty it
draw.rectangle((0, 0, width, height), fill=WHITE)

# Draw an outline box
draw.rectangle((1, 1, width - 2, height - 2), outline=BLACK, fill=WHITE)

# Draw some shapes.
# First define some constants to allow easy resizing of shapes.
padding = 5
shape_width = 30
top = padding
bottom = height - padding
# Move left to right keeping track of the current x position for drawing shapes.
x = padding
# Draw an ellipse.
draw.ellipse((x, top, x + shape_width, bottom), outline=RED, fill=WHITE)
x += shape_width + padding
# Draw a rectangle.
draw.rectangle((x, top, x + shape_width, bottom), outline=RED, fill=BLACK)
x += shape_width + padding
# Draw a triangle.
draw.polygon(
    [(x, bottom), (x + shape_width / 2, top), (x + shape_width, bottom)],
    outline=BLACK,
    fill=RED,
)
x += shape_width + padding
# Draw an X.
draw.line((x, bottom, x + shape_width, top), fill=RED)
draw.line((x, top, x + shape_width, bottom), fill=RED)
x += shape_width + padding

# Load default font.
font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 20)

# Alternatively load a TTF font.  Make sure the .ttf font
# file is in the same directory as the python script!
# Some other nice fonts to try: http://www.dafont.com/bitmap.php
# font = ImageFont.truetype('Minecraftia.ttf', 8)

if type(display) == Adafruit_JD79661:
    # for quad color, test yellow
    fill = YELLOW
else:
    # otherwise, text is red
    fill = RED
# Write two lines of text.
draw.text((x, top), "Hello", font=font, fill=fill)
draw.text((x, top + 20), "World!", font=font, fill=fill)

# Display image.
display.image(image)

display.display()
